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by Shardvolt
An idle game that never ends, built to last. Click the core for shards, then spend them on twelve machines that dig without you, from a hand chipper up to a Worldcore that mines the planet from inside. Upgrades are not a menu you scroll on day one — they turn up as you earn them, so buying ten Chippers is what makes a Chipper doubling appear, and there are ninety-four of them to find. Four minigames unlock as you go: a deep dig where the relics are buried, an ore exchange to trade on, a pressure gauge to time, and a resonance puzzle to remember. Fifty-three achievements, golden shards that drift past for a frenzy or a windfall, and a collapse that trades the whole shaft for cores that make the next run permanently faster. Sign in and it saves automatically, keeps mining up to three hours while you are gone, and hands you the pile when you come back.
Sign in to save your Shards across visits.
Sign in to put your score on the board.
Click the core to mine shards, spend them on twelve machines that dig for you, and keep going: the game has no ending and keeps mining for up to three hours while you are away.
One endless mode. While you are signed in your progress saves to your Shardvolt account, so you can close the tab and carry on later; signed out, it lasts only as long as the page stays open.
Mouse or tap. Space also clicks the core.
There is no score ceiling. Progress is how many shards you have mined in total, how many of the twelve machines you own, and which upgrades and achievements you have unlocked.
Early on, put every shard into the cheapest machine you can afford. Each one raises how fast you earn, so it repays itself before the next price rise. Once several machines are running, check the Upgrades tab: upgrades appear only as you reach their conditions, and the early ones multiply what you already own.
The machines keep mining while the tab is closed, for up to three hours, so two or three short sessions across a day get you almost as far as one long one. Collapsing the shaft resets the run but keeps permanent cores, so do it when the cores waiting are worth more than the climb you would have to repeat.
Deepcore was written by Shardvolt as a slower game than the usual clicker. It was tuned against a simulated player so that the last machine takes roughly four to five hours of real play to unlock, instead of a few minutes.
Playtime only counts while you are actively playing: a hidden or idle tab earns nothing.