Loading…
Loading…
by Shardvolt
A tunnel runner in deep space. Your gem races down a tube of floating panels, and you can run up the walls and across the ceiling: steer round the tunnel, jump the gaps, dodge the pylons, ride the launch pads and grab every shard. Twenty-five hand-built tunnels in five sectors, an Endless Starlane that never stops getting faster, three-star ratings, sound and music, and your progress saved when you are signed in.
Sign in to save your Shards across visits.
Sign in to put your score on the board.
A tunnel runner. Your gem runs by itself down a long tube made of floating panels, and you steer it round the walls and the ceiling, jump the gaps, and keep it on the panels, because everything else is open space.
Twenty-five tunnels in five sectors of five, and an Endless Starlane. Launch Ring teaches running, jumping and the walls, Static Veil adds pylons and gates, Ember Drift has narrow lanes and long spirals, Cold Lane has launch pads and broken ice, and Void Gate throws all of it at you at speed. The first tunnel of a sector opens when you have finished three in the one before, and every other tunnel opens when you finish the one before it. The Endless Starlane is a tunnel that is different every time and keeps getting faster and narrower until you fall.
A and D, or the left and right arrows, steer round the tunnel. Space, W or the up arrow jumps. Esc, P or the II button pauses, R restarts and M turns the sound off and on. On a phone, use the LEFT, RIGHT and JUMP buttons on the screen.
A finished tunnel scores 1000 points, plus 500 for each star and 20 for each shard from your best run. You get one star for finishing, two for 60% of the shards and three for 90%. The Endless Starlane scores the metres you ran plus four for every shard, and ten times your best counts towards your total on the leaderboard.
You cannot slow down, so read ahead. The tunnel turns as you run round it, so look for the path of panels on the far side and steer for it early instead of reacting to the one under you.
A jump lasts about two thirds of a second and carries you the length of a few panels. For a gap of two panels you have about a quarter of a second to jump before the edge; for the long gaps in the later sectors, jump as late as you can. Press jump a moment early when you are about to land and it fires the moment you touch down, and you can still jump just after you run off an edge.
On the narrow lanes in Ember Drift the path is one panel wide, and holding a key carries you straight off it. Tap, and let each tap move you a fraction of a panel.
Gold launch pads take you much farther than a jump, so the gaps after them are long. You cannot miss a pad ring, so use the air time to steer for the landing and to pick up the shards in the arc.
Starlane Sprint was suggested by viewers who asked for a tunnel runner. Every tunnel was laid out by hand, and every one was checked by a bot that plans its moves with the same physics as the game, so each can be finished with every shard collected. Your stars and your best Endless run are saved to your Shardvolt account when you are signed in.
Playtime only counts while you are actively playing: a hidden or idle tab earns nothing.